Games and Education Working Together
Date: 9:00am - 12:00pm PST March 10, 2012 Location: Lewis & Clark Graduate Campus, room 116
Lewis & Clark Graduate Campus, room 116
Please join us for part 3 of 3 in our FREE technology symposium series for educators and administrators.
Electronic games seem to have taken over in the lives of young people with many students spending far more time playing games than on any other endeavor. Teachers complain that students are preoccupied with games and have “no attention span”, yet these students spent 200 hours playing their favorite game last month.
Games and education are not that different and games in fact present many opportunities to enhance classroom education. Games involve automatic pre- and post-testing. They reinforce behaviors, probably much more efficiently than any other system we know.
This workshop will discuss how we can harness the power of electronic games and make them work for us. We will also cover what it takes to make a game, from assembling the right team of people, even on a limited budget, to how to get the game completed and in the hands of parents or students.
This workshop is FREE. If you will be joining us, please RSVP below.
About the Instructor
Ed Magnin received an M.Ed. in Special Education in 1973 from the Lewis & Clark Graduate School of Education and Counseling. Ed taught deaf children with the Los Angeles Unified School District and served as Administrative Director of the Greater Los Angeles Council on Deafness. He bought an Apple II computer in 1979, taught himself to program, and has been making games for the past 30+ years. After working for several leading game companies (MicroProse, Cinemaware, Virgin Games, and Park Place Productions), he started his own studio to focus on handheld game development.
Magnin & Associates was an authorized Nintendo developer (Game Boy Color, Nintendo DS). They now focus on the iPhone and iPad with over 7 games now available and several others in various stages of development. For the past 12+ years, Ed has also made time to teach game studies classes to the next generation of game developers. He teaches and serves as Chair of a large game-programming department. He is also proud to serve as a Trustee of the International Game Developers Association (IGDA) Foundation.